The game’s premise was going to be largely the same as that of Myst 4: Revelation. Shortly after, DreamForge Intertainment went out of business. UbiSoft Montreal’s game became Myst 4: Revelation, while DreamForge’s Myst 4 was never released. UbiSoft decided to scrap DreamForge’s Myst 4 and restart its development again at their own studio: UbiSoft Montreal. The design was finished, although the entire game was only 20% complete. At this point, according to Fortier, the game had been in development for two years. Around the time Myst 3: Exile released towards the end of 2002, the rights to the Myst franchise changed hands from Mattel Interactive to Ubi Soft. Īccording to a post by Patrick Fortier, UbiSoft's Creative Director at the time, on the (now dead) URU Obsession forum, the working title of the game was Myst 4: Adventure Beyond the D’ni Ultraworld. Myst 3: Exile was developed by Presto Studios, while the fourth game was going to be developed by DreamForge Intertainment, the same developer behind the video game Sanitarium. However, Cyan was impressed by a pitch for a new Myst game from the developers at Presto Studios and decided to outsource the development of a third and fourth sequel. Cyan, the original developer of Myst, didn’t intend to have any more sequels to Myst after Riven: The Sequel to Myst. Myst 4: Adventure Beyond the D’ni Ultraworld (not to be confused with Myst 4: Revelation) was a cancelled video game that was intended to be the fourth sequel to the best-selling point-and-click puzzle adventure game Myst. A screenshot of the garden in the Cascade world from the cancelled version of Myst 4.
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